AP Java Unit 1 Flashcards
Terms : Hide Images [1]
| 4734228386 | Algorithm | a process or set of rules to be followed in calculations or other problem-solving operations | 0 | |
| 4800441551 | Hardware | Computer hardware is the collection of physical parts of a computer system. | 1 | |
| 4800444253 | Software | The programs, programming languages, and data that direct the operations of a computer system. | 2 | |
| 4800448494 | Program | computer program - (computer science) a sequence of instructions that a computer can interpret and execute; "the program required several hundred lines of code" | 3 | |
| 4843507783 | Digital | expressed as series of the digits 0 and 1. | 4 | |
| 4843514782 | (Program) Execution | The process by which a computer or virtual machine performs the instructions of a program. | 5 | |
| 4843522150 | Compiler | A program that transforms source code into machine language. | 6 | |
| 4843576918 | Runtime | The time in which a program is executing. | 7 | |
| 4843621613 | Class Libraries | A collection of pre-written classes. | 8 | |
| 4843621615 | Console Window | A text user interface used to display and input data. | 9 | |
| 4843621616 | Class | An extensible template for creating objects, providing initial values for variables, and containing methods. | 10 | |
| 4843621617 | Method | A procedure associated with an object. | 11 | |
| 4843623233 | Statement | The smallest standalone element of a programming language that expresses an action to be carried out. | 12 | |
| 4843623234 | Strings (String Literals) | A sequence of characters. | 13 | |
| 4843624531 | Escape Sequences | A series of characters that do not represent themselves when inside a string. (\n for newline, \t for tab) | 14 | |
| 4843624532 | Identifier | A user defined name of a program element. | 15 | |
| 4843626555 | Keyword | A word that is reserved by a program for a specific operation. | 16 | |
| 4843626556 | Comment | A readable annotation within the source code of a program. | 17 | |
| 4843626557 | Syntax | The set of rules that defines the combinations of symbols that forms a valid program. | 18 | |
| 4843626558 | Error | An undesired action that results in the termination of a program's execution | 19 | |
| 4843628289 | Bug | An error, flaw, or failure in a computer program that causes it to produce an incorrect or unexpected result. | 20 | |
| 4843628290 | Decomposition | Breaking a complex problem or system into smaller parts. | 21 | |
| 4843649695 | Iterative | The repetition of a block of statements within a computer program. | 22 | |
| 4843649697 | Static | Elements that are fixed and not capable of change. | 23 | |
| 4843650701 | Static Methods | A method that can be accessed without an object. | 24 | |
| 4843650702 | Method Call | Execution of the code contained within a method. | 25 | |
| 4843650703 | Flow of Control | The order in which individual statements are executed. | 26 | |
| 4843650704 | Data Structure | A defined way of organizing data in a computer | 27 | |
| 4843652774 | Redundancy | The inclusion of extra components in case of failure. | 28 | |
| 4843652775 | Binary | A base 2 numerical system (0, 1) | 29 | |
| 4843652776 | Hexadecimal | A base 16 numerical system(0, 1, 2, 3,4, 5, 6, 7, 8, 9, 10, A, B, C, D, E, F) | 30 | |
| 4843654997 | Java Virtual Machine (JVM) | A platform independent execution environment that converts java code into machine language. | 31 |
