Representativeness Heuristic
A rule of thumb where similarity to a prototype or similar situation dictates a decision.
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A rule of thumb where similarity to a prototype or similar situation dictates a decision.
A statistical measure of a tests consistency, or ability to result in similar scores if given repeatedly.
Anything that follows a behavior that increases the chances of that behavior occurring again.
Repeating information in order to improve our recall of this information.
A defense mechanism where one reverts to an earlier stage of development.
Power given to an individual due to respect and/or desire to be similar to that individual.
Tendency to fill in the gaps in our memory and often believe these represent true memories.
The tendency to remember the last bit of information due to the shorter time available for forgetting.
A defense mechanism where unacceptable impulses are converted to their opposite.
A defense mechanism where one believes or states an acceptable explanation for a behavior as opposed to the real explanation.
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