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Glossary Of Usability Terms Flashcards

Glossary used to study for the HFI CUA exam.

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1661802847A4 Paper SizeA4 paper size A standard paper size (210 x 297 mm) widely used in countries using the metric system.0
1661802848A‐B TestLive‐site testing technique where a percentage of site visitors are shown an alternate version of a design. The effectiveness of the two designs is then compared.1
1661802849Above‐the‐FoldFor Web pages, the area that is visible upfront before scrolling the page. The term is derived from the space as seen on the front page of a newspaper when folded in half. Most important matter is placed above the fold.2
1661802850Accelerator KeysShortcut keystrokes that instantly perform an operation. Pressing "Ctrl" and then "M" in MS PowerPoint™ inserts a new slide.3
1661802851AccessibilityAccess to everyone regardless of disability. Barrier‐free design. An area of expertise focused on delivering products to individuals with disabilities, who may be using their own assistive technology.4
1661802852Accordion MenuA navigation control where the user expands a navigation option to see the sub‐navigation options under it, collapsing any previously expanded navigation option.5
1661802853AccumulatorA graphic widget that allows the selection of multiple items from a list into a new functional group. Also called a list builder or add-remove control6
1661920559AcronymA word such as "NATO" and "NASA" formed from the initial letter or letters of each of the successive parts or major parts of a compound term.7
1661920560Active VoiceA sentence structure where the subject performs the action of the verb and the object receives the action. For example, "The user selects the drop‐down box." Active voice differs from the passive voice wherein the subject receives the action, e.g., "The drop‐down box is selected by the user."8
1661920561Adaptive DesignImplementation of designs that allows them to adapt to different form factors, such as PC, tablet, or mobile device. Delivered via pre‐defined screen sizes (not fluid layout). See also "Responsive design".9
1661920562Advanced PrototypeA reasonably detailed, full‐scale, and usually working model of a new application or Web site used to test the effectiveness of the application or site.10
1661920563Affinity DiagramA group decision‐making technique designed to sort a large number of ideas, concepts, and opinions into naturally related groups. Used in documenting task or content relationships, often created from card sort activities or group brain storming11
1661920583AffordanceWhen a control behaves as its appearance suggests. For example, a push button is said to have good affordance when it looks clickable. A pushbutton that does not look clickable or a non‐clickable image that looks like a pushbutton, are examples of poor affordance. Good affordance provides intuitive interaction.12
1661920584Aliasing / Anti‐AliasingThe process of filling out the jagged edges of an image or typeface with additional pixels. The color of the pixels is averaged between the type color and the background. Aliasing (left) Anti-Aliasing(right)13
1661920564Alignment PointsImplicit (not visible) vertical lines along which elements align on an interface.14
1661920565ALT TextALT text In HTML, a short text description of an image. It is added to aid non‐graphical browsers, and appears if the image cannot be displayed.15
1661920566AnthropometryThe measurement of the human body size and distributions of physical dimensions in a population.16
1661920585AscenderAscender In typography, the upward vertical stem on some lowercase letters, such as "f" and "b," which extends above the x‐height. Ascender line marks the top of ascenders17
1661920567Assistive TechnologyAny technology or product designed to assist an individual with a disability in using a website or application. For example, a JAWS screen reader or VoiceOver iPhone app are assistive technologies.18
1661920568AttentionThe cognitive process of concentrating on one selected aspect of the environment while ignoring others.19
1661920586Auto CompleteA process whereby a drop‐down list, combo box, or text entry field fills in once the user has typed enough characters to have a complete match. (Also known as Auto Suggest)20
1661920569Auto CorrectA feature that corrects common and obvious input errors (such as spelling). It may ask the user to confirm the correction if the error is uncommon or has more than one possible correction.21
1661920587Auto TabA feature that automatically takes the cursor to the next text entry field after the user reaches the end of the previous field without having to hit "Tab." Cursor automatically moves to the next box after reaching the end of the previous box.22
1661920588BaselineIn typography, the imaginary line upon which a line of text rests. Baseline marks the base of the text.23
1661920570Behavioral ResponseActions performed by a person as a conscious reaction to external or internal stimuli.24
1661920589Belt and Suspender RuleA metaphor for using attributes one at a time. For example, make the header bold or increase the font size; not both. When using a belt, one doesn't need suspenders. Belt and suspender rule: To show font hierarchy, increase font size, or make text bold; not both25
1661920571Benchmark TestingTesting an application against a set of standard best practices or established criteria.26
1661920572BiasA one‐sided viewpoint, inclination or a partial perspective. An interviewer might inadvertently bias an interviewee's answers by asking a "loaded" question, in which a desired answer is presupposed in the question.27
1661920573BiomechanicsThe study of the mechanical function and dynamics of the muscular‐skeletal system.28
1661920590BitmappedA font or graphic image made up of a pattern of pixels in a rectangular grid. Bitmaps are aliased. The stair‐ step effect is produced by the square shape of the pixels, and enlarging such an image magnifies this effect. Bitmapped (left) | Vectored (right)29
1661920591Bounded Field / Unbounded FieldThe ability of a control to allow for freeform entry versus forced selection from a set of options. A bounded field (e.g., list box) forces selections making it less error prone than a text entry field, which supports freeform entry. A text field with a format mask gives the field a bounded quality, making it less error prone (e.g., date fields with format slashes). Bounded Field (left) | Bounded Field with Format Mask (middle) | Unbounded Field (right)30
1661920592Braille KeyboardA device that converts text from a computer application or Web page into Braille, allowing a visually impaired person to use a computer.31
1661920574BrandingThe deliberate process of creating individuality and market value around the concept of a product name. Effective branding efforts enable companies to convey distinctiveness and value to their various audiences.32
1661920593Branding ElementsElements such as graphics, text, theme, etc. used to create branding.33
1661920594BreadcrumbsAn auxiliary form of navigation consisting of a trail of links, indicating where the user is in the site hierarchy, and also allowing the user to navigate back up one or more levels. Trail of links from the home page to the current page34
1661920575Canonic PerspectiveA standard, preferred or common way of viewing or depicting an object.35
1661920595Card SortingA technique to investigate how users tend to group. The users are given a set of cards containing individual item names and are told to sort them into related piles and label the groups. Card sorting provides insight into the user's mental model and suggests the structure and placement of items on a Web site. Card sorting technique to identify users' mental model of information architecture36
1661920596Cascading MenusA hierarchical menu system that appears as the user highlights individual items in the menu. The number of levels in the hierarchy can vary. A cascading menu hides site content and can require a high degree of manual dexterity to manipulate, causing frustration as the number of levels increases.37
1661920576Cascading Style Sheets (CSS)A mechanism for specifying how a Web page looks without affecting its HTML structure. Styles define attributes such as color, font size, alignment, and spacing. The term cascading is used because more than one Style Sheet can affect the same page. CSS standards were created by the World Wide Web Consortium (W3C).38
1661920577CausationA relationship between an event (the cause) and a second event (the effect), where the second event is a consequence of the first event39
1661920597CheckboxA control, in the shape of a small box, used in forms or dialog boxes that users can check or uncheck to agree or disagree with the text written next to it. Checkboxes are independent of other checkboxes (as opposed to radio buttons which are mutually exclusive). Thus the user can make multiple choices from a group of selections.40
1661920598Chromatic AberrationThe blurring of colors in an image caused by the unequal refraction of light rays of different colors passing through a lens, whereby all the colors do not focus at a single point, e.g., our eye cannot focus red and blue light on our retina, causing chromatic aberration. Chromatic Aberration with red and blue text41
1661920599ChromostereopsisThe visual effect of vibration or floating when the eye is attempting to accommodate at extreme ends of the color spectrum (e.g., when reds and blues are placed side by side).42
1661920578Click StreamThe trail of mouse clicks made by a user while performing a particular task. It often refers to linking from one page to another on the Web.43
1661920579Cognitive FrictionA term relating to the relative difficulty of a task and the mental effort required to complete it. Tasks that present choices and actions in accordance to the user's expectations are considered as having a low level of friction, while those that require deliberation are said to be high in cognitive friction.44
1661920580Cognitive ProcessingThe process of a user applying their knowledge, memory, and judgment when experiencing a design, and then taking an action45
1661920581Cognitive WalkthroughA design evaluation in which team members review all screen elements in the context of various tasks (e.g., "How many users will click this button for task A? What happens when they do?").46
1661920600ColorAlso known as Hue. Color is how different wavelengths of visible light are perceived by the eye. It is an attribute used to describe the wavelengths of light reflected from an object. Cones are the color receptors in the eye.47
1661920582Color WeaknessA partial inability to distinguish or perceive colors.48
1661920601Color WheelTool used by visual designers to make fundamental color combination choices.49
1661992540Combo BoxA combination of a text entry field and a dropdown list to allow users to either select from existing options or type a completely new entry.50
1661992541Common AreaThe Gestalt principle of grouping that states that items grouped within an area (e.g., using a background plane) tend to be perceived as belonging together.51
1661992552Comparison TestsTests done at almost any stage of the development life cycle that compares applications against a set of established criteria. These tests can be done with users (referred to as a within subjects test) or by experts.52
1661992553Complementary ColorsColors that are directly opposite each other on the color wheel.53
1661992554Computer ExpertiseAlso called Technological Expertise. A relative comfort with technology; adeptness while using a computer or advanced technology.54
1661992542Concept SketchAn outline drawing to indicate ideas about how to solve a specific design problem. It excludes the level of detail that goes into the final product. Concept sketches are used at the beginning of the design process to quickly explore different ideas and to narrow down to an effective design.55
1661992555Conceptual ModelA model constructed by the users in their mind to understand the working or the structure of objects, based on their mental model and previous experience, to speed up their understanding. Also called mental model.56
1661992556Confirmation BiasThe tendency to search for, notice, and interpret information in a way that confirms one's beliefs or opinions.57
1661992543ConnectednessThe Gestalt principle of grouping that states that items connected with visual elements (e.g., lines) tend to be perceived as belonging together.58
1661992557Content DesignA term given to a set of design areas that focuses on the information value of content, as opposed to the presentation of it. The content topics include editorial style, internationalization, and accessibility. The term content design intends to differentiate these topics from other topics for purposes of evaluation and development.59
1661992544Content GraphicA type of graphic designed for the purpose of providing specific content, as differentiated from graphics that add aesthetic value or brand value. Examples of content graphics include complex charts, maps, and product photographs. Of all the graphic types, content graphics are the most likely to serve as a destination in their own right, as opposed to a marker for entry into information (e.g., icon). complex chart (left) | Map (middle) | Product Photograph (right)60
1661992545Context EffectThe effect of surrounding elements on the perceived meaning or use of an isolated element. For example, the meaning of an individual link. The meaning of the word "Advanced" is perceived in context with "Search"61
1661992558Context Sensitive Popup MenuA short list of choices or instructions with information that is customized for a particular area of a program, appearing on screen in a small window.62
1661992559Contextual InquiryA direct data gathering method in which the usability analyst shadows an end user through their day/ tasks. Helpful for developing a clear understanding of both the context of the tasks and a compressive environmental analysis.63
1661992560Conversion RatePercentage of users who take a specified action, such as sign‐ up for an account or purchase a product64
1661992561CookiesA small file with user‐specific information that the server writes to the user's hard disk for later access. Intended as a mechanism for customization (remembering favorite purchases and wish lists, storing shopping cart contents, etc.).65
1661992562CorrelationA statistical relationship between two variables or two sets of data. A correlation might be positive (as one variable increases, the other increases) or negative (as one variable increases, the other decreases). Note that correlation does not imply that one variable's movement causes the other to move (causation).66
1661992563Cross Checking (Cross Validation)Error checking technique usually applied to forms that compare two or more field inputs.67
1661992564Data GatheringAny technique used to gather data from actual (or potential) end‐users of a product. Data gathering techniques can be direct or indirect and conducted with individual end‐users or groups of end‐users.68
1661992546Decision TableAn information mapping technique that simplifies complex logic presented in textual form by re‐writing it as a visual table.69
1661992547Deferred CreateRefers to the technique of reusing an area of a page or window for dynamically displaying content based on a user's selection.70
1661992548DescenderIn typography, the portion of some lowercase letters, such as "g" and "y," which extends or descends below the baseline. Descender line marks bottom of descenders71
1661992565Design ValidationA post hoc evaluation that ensures the design has the functions and elements identified as necessary in the user analysis. Tests the correspondence of the design with the end users' actual needs.72
1661992566Design VerificationThe process of confirming that the interface, as built, corresponds with the design that was specified. In contrast, design validation tests correspondence of the design with the end users' actual needs.73
1661992567Detailed DesignA step in the design process that follows high‐level structure, navigation, and architecture design. It focuses on presentation, content, and interaction issues. Advanced prototypes are generated to test detailed page elements such as controls, color, graphics, and wording.74
1661992549DeuteranopiaA specific type of color weakness based on the reduced ability to perceive colors within the green spectrum. Reportedly the most common type of color weakness.75
1661992568Device SwitchingTerm for when a user needs to switch between two input devices, such as switching between the keyboard and a mouse, or the keyboard and a touch screen.76
1661992569Direct User DataUser data collected through direct, face‐to‐face interaction with end users. Methods include direct interviews, focus groups, and usability roundtables. (Also see Indirect User Data.)77
1661992570Disabled (button / control)Reference to a button or control that is "grayed‐out" and currently not available for the user to access, but may be available when certain conditions are met (such as filling in all fields required to submit a form).78
1661992571Domain ExpertiseKnowledge of a particular topic. For example tax preparers have domain expertise in income tax preparation and income tax law. Domain expertise is subject matter expertise, and is distinct from technological expertise.79
1661992550Drop‐Down List BoxA list of limited options that is displayed below a field after clicking it, to avoid errors and save keystrokes.80
1661992551Early AdoptersIndividuals who integrate new technologies in their lifestyle as soon as they are available—often well before the general public begins to use the technology. Individuals who use the product early in its lifecycle81
1661992572Early Prototype TestingSimple and low‐cost testing techniques. Usually done early in design. Early prototype testing has less formal controls and structure.82
1661992573EfficiencyA usability metric that captures how easily a task is completed with a given interface (e.g., time for completion, number of key‐strokes for completion). Must be measurable in quantitative terms.83
1661992574Environmental ProfileA snapshot of the circumstances external to the users and their tasks, which affect their accomplishing their goals with the system. Includes the setting, circumstances, and physical systems used.84
1661992575Error AnalysisA component of task analysis, which strives to identify the frequency and types of errors that occur for a specified set of task flows. Can include Errors of Omission, Errors of Commission, Sequence Errors, or Timing Errors.85
1661992576Error DetectionPoint at which an error is detected during user input. Error detection can be field‐level (after each field is entered,) or form‐level (after the entire page / form has been completed).86
1661992577Error HandlingProcess for automatically correcting errors for a user or informing the user of the error and what needs to be fixed. Error messages are used to inform the user when they need to fix an error.87
1661992578Error of CommissionA type of error in which a user performs an act incorrectly. This could involve providing an incorrect input, for example.88
1661992579Error of OmissionAn error in which a user fails to perform a specific task or step89
1661992580Error RateNumber, frequency, or proportion of errors (relative to correct completions) for a given task or interface.90
1661992581Executive ChampionA person in an organization who takes upon themselves the task of advocating usability and encourages products to be designed with the end‐user's needs in mind.91
1661992582Expectancy TestAn early usability test to evaluate the initial mental model of the user and their expectations about what the application or site would do. This test is usually done prior to a performance test.92
1661992583Explicit SaveA data‐saving feature that requires the user to clearly state that the data needs to be stored in the memory93
1661992584Eye TrackerAn electronic apparatus which enables researchers to observe at what a subject's eyes fixate and movements between fixations.94
1661992585Eye‐trackingDesign evaluation tool used to determine where participants are looking or not looking on a screen, and how long they look at particular locations.95
1661992586Facilitated WorkshopsMeetings in which developers and users convene to discuss aspects of an interface under development. Sometimes called Joint Application Development (JAD) sessions.96
1661992587False BottomsSomething that looks like the end of a page, but isn't.97
1661992588Feature CentricRefers to a mindset that focuses primarily on a checklist of features offered by a product rather than on its usability.98
1661992589Feature CreepExcessive provision of features in a product in an attempt to make it more technologically competitive but failing in usability.99
1664715966Feedback MessageCommunication to the end user that an action is in progress or has been completed. Confirmation messages are a kind of feedback message.100
1664715978Fitts' LawA model of human movement which predicts that the time needed to move to a target varies with the distance to and size of the target. Fitts' Law is often applied to computer mouse movements.101
1664715979FixationsIn human eye movement, the periods when the eyes stop or hesitate in order to focus or gaze upon a visual object.102
1664715980Focal Points of DesignThe four focal points of design that evolve during the design process are navigation, content, presentation, and interaction design.103
1664715981Focus GroupsA direct data gathering method in which a small group (8-10) of participants are led in a semi‐structured, brainstorming session to elicit rapid feedback about an interface under development. Focus group data is most useful for generating new ideas or functions for an interface, rather than evaluating an existing one. Group dynamics often make focus group data suspect.104
1664715982FoldThe line below which a Web page cannot be first visible without scrolling.105
1664715983FontSet of type characters that are all of one style. Style elements include X‐height, proportional vs. monospaced, and serif vs. sans serif. Point size is not a style element of font.106
1664715984Footer LinksPart of global navigation. Links at the foot or bottom of a Web page that provide access to general information, such as copyright, contact, security, and privacy policy information.107
1664715985Formative TestingTesting the design during development to answer and verify design decisions. Results are used to modify the existing design and provide direction. Usually done with paper prototypes.108
1664715986FoveaThe area of the inner eye, directly behind the pupil, which is responsible for sharp vision and most color perception.109
1664715987FoveateTo angle one's eyes so that the area of one's visual field covered by the foveae envelopes a displayed object.110
1664715988Free Exploration TestA usability test in which participants are asked to use the site without scenarios in order to procure more realistic data on how the site is typically explored. This test provides useful insights on how choices are made on a site.111
1664715989Functional AllocationThe distribution of task responsibilities across humans and technology for a given task or function.112
1664715990Functioning PrototypeA design prototype that functions almost like a final product. Such a prototype is used in usability tests especially where navigation is the most critical.113
1664715991Gambler's FallacyThe mistaken belief that if an event has occurred more frequently than normal, it will happen less frequently in the future, and vice‐versa.114
1664715967Gap AnalysisA technique used to determine the difference between a desired state and an actual state, often used in branding and marketing. Gap analysis may address performance issues or perception issues. Smaller gaps are better.115
1664715992General Adaption SyndromeThe body's 3‐stage, short‐ and long‐term reactions to stress: (1) Alarm (fight or flight); (2) Resistance (bodily adaption to the stressors and attempts to reduce the stressors' effects; (3) Exhaustion (bodily resistance is depleted and the immune system might be impaired).116
1664715993General Presentation RulesThe guidelines within a standard that define the presentation rules for the screens including: use of branding elements, color, layout, editorial style, graphics, and typography.117
1664715994Gestalt PrinciplesA set of principles developed by the Gestalt Psychology Movement that established rules governing how humans perceive order in a complex field of objects. Gestalt principles of visual organization state that objects near each other, with same background, connected to each other, or having similar appearance are perceived as belonging to a group118
1664715995Global NavigationRefers to page links that appear on every page, usually in the header or footer. It provides site‐wide access to universal content or functions.119
1664715996GraphicsVisual elements on a screen that help the user understand the content. May also provide aesthetic "feel" to the interface. The different types of graphics include: Layout graphics Navigation and control graphics Icon graphics Data and content graphics Marketing & e‐Commerce graphics120
1664715968Grid SystemsA system of horizontal and vertical lines providing the underlying structure for page layout and design.121
1664715997HeadlinesBrief descriptive text provided as an introduction to more detailed content. Usually presented in larger point size or bold to make it distinct from the detailed content. Attention‐grabbing hooks (journalistic hooks) are a special kind of headline intended to capture the reader's attention by piquing their curiosity rather than conveying introductory content.122
1664715998HeuristicsEstablished principles of design and best practices in interface design, used as a method of solving usability problems by using rules of thumb acquired from human factors experience.123
1664715999Heuristic Evaluation / ReviewAlso known as an expert review. Systematic inspection of a user interface design, measuring it against a set of usability heuristics in order to identify and prioritize usability problems. Comparison of a site with a very short and simple set of general principles. Heuristic reviews are quick and tend to catch a majority of the problems that will be encountered by users. However, expert reviews seldom use real end‐users, so they may miss some interface issues.124
1664716000Hick‐Hyman LawDemonstrates the relationship between the time it takes someone to make a decision and the number of possible choices he or she has. More choices will increase decision time.125
1664715969Hierarchical Drill‐DownAlso known as Hub‐and‐Spoke design. Navigation structure where the user navigates down into one area of the design, then back to the main screen. Used when the user does not frequently have to navigate between areas of the design.126
1664715970Hierarchical Structures (In Information Architecture)A set of various levels of groups and subgroups for categorizing items, often used to organize the content on a web site.127
1664715971High‐Level StructureThe architectural structure of an interface design. Most easily seen with a diagram of the entire design, all its pages, and their inter‐relationships. High‐Level Structure of a design showing its pages and their inter‐relationships128
1664716001HooksIn journalism, a hook is a technique used for writing headlines to grab the reader's attention. For example, a question: Would you like to lose ten pounds this week?129
1664716002Horizontal PrototypePrototypes that display a wide range of features without fully implementing all of them. Horizontal prototypes provide insights into users' understanding of relationships across a range of features.130
1664715972HuesThe frequency of the wavelength of color; what we normally refer to as the color of an object. Various hues in a color palette131
1664716003Human Factors PsychologyThe study of the predispositions and constraints in human cognition, perceptual and motor systems in the context of interface development. That is, exploration of ways to develop safe and efficient technology and other artifacts such that they provide the best fit for human interaction.132
1664715973Hybrid Navigation Model (Hybrid Structure)The combination of basic navigation models (e.g., a hierarchical drill‐down with a persistent model) that supports a user's task flow. Hybrid structures are typical of complex designs and often strive to flatten the information hierarchy to reduce the number of steps to content. Hybrid Navigation Model using a combination of basic navigation models133
1664715974Hypertext Structures (In Information Architecture)Cross‐linked structures within a Web site or application. Hypertext structures are typically used to enhance navigation within hierarchical silos when the silos are not discrete. Structure of pages linked with hypertext134
1664715975Icon GraphicA type of graphic representing an action or object. Icon graphics are also used to augment navigation provided by links. They are different from graphics that purely offer content or add aesthetic brand value. They are usually selectable.135
1664715976Image MapA graphic that contains selectable links or target areas.136
1664716004Imperial Measurement SystemA measurement system involving the use of yards, feet, and inches. Used by the United States and some English‐speaking countries. The rest of the world uses the metric system.137
1664716005Implicit SaveA data‐saving feature that automatically saves data in the memory while it is entered and does not require the user to explicitly perform a save action.138
1664716006Index PagesSupplemental navigation that allows the user to select a letter of the alphabet and see content available that begins with that letter139
1664716007Indirect User DataUser‐centered data gathering methods that do not involve face‐to‐face interactions with the users. Data may originate from surveys, user analysts, or marketing efforts.140
1664716008Information ArchitecturePart of the conceptual design stage primarily associated with defining an organization for site content (but can include characterizing task flow or task relationships within a content organization). Includes the processes of defining site hierarchies, content organization, and labeling schemes for all types of menu systems, and the techniques for creating and evaluating them.141
1664716009Insufficient ContrastWhen the color of an object, such as text, is not different enough from the page's background color, the user may have difficulty seeing the object.142
1664716010Interaction DesignA term given to a set of design areas that focuses on the interaction value of content, as opposed to its presentation or information value. The interaction topics include user interface controls, error handling, and feedback systems. The term "interaction design" is intended to differentiate these topics from other topics for purposes of evaluation and development.143
1664716011Interactive Voice Response (IVR)An interface system that accepts human voice as input mechanism, translates it into recognizable commands, and reacts accordingly.144
1664716012International Organization for Standardization (ISO)A worldwide umbrella organization, headquartered in Geneva, Switzerland, that establishes non‐proprietary standards. In the United States, the ISO is represented by the American National Standards Institute (ANSI).145
1664716013InternationalizationThe process of generalizing a product so that it can handle multiple languages and cultural conventions without the need for re‐design. It is the process of designing the implementation of a product that is as culturally and technically neutral as possible, and that can then be localized easily for a specific culture or cultures.146
1664716014InterviewsOne‐on‐one interactions between end‐users and usability analysts, designed to elicit the users' conceptual model of a system, the tasks and task flows, or other issues related to design. Direct interviews are the best way to capture user‐ centered data.147
1664716015IntranetA private network, based on Internet technology, providing vital information to employees of a company or organization.148
1664715977Inverted Pyramid WritingA form of writing where conclusions are presented right at the beginning or top of the pyramid, and the details and fine points at the bottom. This enables the reader to stop at any moment without missing the main points of the document.149
3232228766Irregular ShapesAny shape that appears to have less symmetry on one or more axes.150
3232230032Iterative TestingTesting repeatedly as the design converges on a proper decision.151
3232230910Joint Advisory Design (JAD) SessionsMeetings in which developers and users convene to discuss aspects of an interface under development. Sometimes called facilitated workshops.152
3232231830KerningAdjusting the amount of space between characters so that the text displays with optimal legibility (or with the desired effect).153
3232234330Knowledge TrainingTraining that provides information about a particular subject through lectures consisting of a broad outline of the topics involved. This is meant only for creating awareness of the subject.154
3232235182Labeling SystemsThe selection and placement of labels that best accommodate navigation.155
3232235867Landing PageA page reached through a direct link from another page, email, or advertisement.156
3232236266Late AdoptersIndividuals who are slower to use new technologies. They are typically more challenging to design for, because they tend to be more distracted by poor interface usability.157
3232238623Layout GraphicGraphics that help delineate, group, or divide content. A type of graphic designed for the purpose of organizing content, making it easy to comprehend or scan. Layout graphics are typically subtle and are least commented on by users. They can be used to support a brand or theme.158
3232241316LeadingLeading is the vertical space between lines of text. Also called line spacing. It directs the eye horizontally along the text line. It can be extra, optimal, or crunched159
3232243499Leaf NodeThe last node in a tree structure that contains no further data or links. In navigation terms, it is the last page in any hierarchical structure. It is farthest from the home page and does not lead to any other page.160
3232244344LearnabilityA usability metric that measures how easy it is to begin productively using an application or interface. That is, how much if any training is required?161
3232244929LightnessThe light or dark appearance of a color, i.e., the amount of perceived light present.162
3232246868Likert ScaleA type of survey question where respondents are asked to rate the level on which they agree or disagree with a given statement on a numeric scale, e .g., 1 - 7, where 1 = strongly agree and 7 = strongly disagree.163
3232248044Line CuesA line placed strategically, usually between every five or six rows of text, to aid visual scanning.164
3232249583Line LengthRefers to the number of characters per line, not the numeric measurement of the line.165
3232250055LinkText that navigates the user to another screen, or takes an action. Links are primarily used for navigation and have a consistent visual presentation that is distinct from "normal" text.166
3232250703Liquid LayoutAn interface design technique in which the horizontal layout of content changes based on how the user adjusts their application or browser window.167
3232252045Live Site AnalysisRefers to a range of techniques used to evaluate live Web sites including expert reviews (for general design issues and consistency checks), user performance testing, split-site studies, surveys, server log analysis and competitive analysis.168
3232252669LocalizationThe process of adapting a product to meet the linguistic, cultural, and other requirements of a specific target environment or market.169
3232253349Lo-Fi PrototypesPaper, PowerPoint®, or other non-interactive mock-ups of an interface developed early in design. Useful for evaluating the effectiveness of the navigation infrastructure and labels.170
3232254483Long Term MemoryThe capacity for storing large amounts of information in the mind for indefinite periods of time.171
3232254902LuminanceThe measurement of intensity of light. The subjective experience is brightness.172

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While we strive to provide the most comprehensive notes for as many high school textbooks as possible, there are certainly going to be some that we miss. Drop us a note and let us know which textbooks you need. Be sure to include which edition of the textbook you are using! If we see enough demand, we'll do whatever we can to get those notes up on the site for you!