Grant Clay
Period 3
10/11/08
AP Psychology Outline
Chapter 8: Language & Thought
Red – Definition
Blue - Important Points
Green - Important People & Contributions
- Cognition – Mental Processes; Thinking.
- Language: Turning Thoughts into Words
- Language – Consists of Symbols that Convey Meaning, Rules for Combining those Symbols that can generate Messages.
- Language is Symbolic, Generative, and Structured.
- The Structure of Language
- Language has a Hierarchal Structure.
- Phonemes – Smallest Speech Units in a Language that can be Distinguished Perceptually.
i. About 100 Different Phonemes/Sounds. Sound.
- Morphemes – Smallest Units of Meaning in a Language. Word.
i. Root Words, Pre-Fixes, and Suffixes
- Semantics – Concerned with Understanding the Meaning of Words and Word Combinations. Meaning.
i. Definition and Connotation/Implications.
- Syntax – System of Rules that Specify How Words can be Arranged into Sentences.
i. Sentence must have both Noun Phrase and Verb Phrase.
- Language Development
- 1-3 Months Old = Learning Phonemes/Sounds.
- 4-8 Months Old = Learning Morphemes/Words.
- 8 Months Old = Learning Semantics/Meanings.
- Using Words
- Fast Mapping – The Process by which Children Map a Word onto an Underlying Concept After only 1 Week of Exposure.
- OverExtension – When a Child Incorrectly uses a Word to Describe a Wider Set of Objects or Actions than it is Meant To.
- UnderExtension – When a Child Incorrectly uses a Word to Describe a Narrower Set of Objects or Actions than it is Meant To.
- Combining Words
- 2 Years Old = Forming Sentences.
- Telegraphic Speech – Consists Mainly of Content Words; Less Critical Words are Omitted.
- Mean Length of Utterance (MLU) – The Average Length of Children Spoken Statements. (Measured in Morphemes/Words.
- OverRegularizations – When Grammatical Rules are Incorrectly Generalized to Irregular Cases where they Do Not Apply.
- Refining Language Skills
- Metalinguistic Awareness – The Ability to Reflect on the Use of Language.
i. Appreciate Irony and Sarcasm.
- Bilingualism: Learning more than 1 Language
- Bilingualism – Learning 2 Languages that use Different Speech Sounds, Vocabulary, and Grammar.
- Learning 2 Languages at Once does not Slow Down Language Development.
- Bilingualism allows you to think Deeper, but not as Fast.
- Age and Acculturation help Learn 2 Languages Better.
- Acculturation – The Degree to which a Person is Socially and Psychologically Integrated into a New Culture.
- Can Animals Develop Language?
- Chimpanzees can Communicate with Humans through Language Boards if Trained.
- Kanzi is a Chimpanzee that can Communicate through a Sound Board.
- Raises Idea that all Animals not only Communicate, but have Language.
- Behaviorist Theory = B.F. Skinner – Children Learn Through Conditioning and Imitation. (Nurture.)
- Nativist Theory – Noam Chomsky – Children Learn the Rules of Language, not Specific Responses. (Nature.)
i. Language Acquisition Device (LAD) – An Innate Mechanism or Process that Facilitates the Learning of Language.
ii. Children are Biologically Equipped to Learn Language.
- Interactionist Theory – Biology and Experience both Influence the Formation of Experience. (Nature & Nurture.)
- Culture, Language, and Thought
- Linguistic Relativity – Benjamin Lee Whorf - The Hypothesis that One’s Language Determines the Nature of One’s Thought.
- Language Can Determine how you Think.
- Problem Solving
- Problem Solving – Active Efforts to Discover what must be Done to Achieve a Goal that is not Readily Attainable.
- 3 Types of Problems: Inducing Structure, Arrangement, and Transformation.
- Functional Fixedness – The Tendency to Perceive an Item only in Terms of its most Common Use.
- Mental Set – When People Persist in Using Problem-Solving Strategies that have Worked in the Past.
- Insight – When People Suddenly Discover the Correct Solution to a Problem after Struggling with it for Awhile.
- Approaches to Problem Solving
- Problem Space – Set of Possible Pathways to a Solution Considered by the Problem Solver.
- Trial and Error – Trying Possible Solutions and Discarding those that are In Error until one Works.
- Algorithm – A Methodical, Step-by-Step Procedure for Trying all Possible Alternatives in Searching for a Solution to a Problem.
- Heuristic – A Guiding Principle/ “Rule of Thumb” Used in Solving Problems or Making Decisions.
- Subgoals – Forming Subgoals helps with Intermediate Steps toward a Solution.
- Working Backwards – Start at End Solution and Work Backwards.
- Search For Analogies – Finding Similarities between 2 Problems help in the Finding of Solutions.
- Change Representation of Problem – Change the Way you Envision the problem.
- Culture, Cognitive Style, and Problem Solving
- Field Dependence-Interdependence – Individuals Tendency to Rely on External Versus Internal Frames of Reference when Orienting Themselves in Space.
i. Field Dependent – Rely upon External Reference to make a Decision.
ii. Field Independent – Rely upon Internal Cognition to Break something into individual parts to Make a Decision.
iii. Easterners see Wholes (Holistic), Westerners see Parts (Analytic).
- Decision Making
- Decision Making – Evaluating Alternatives and Making Choices Among Them.
- Theory of Bounded Rationality – People Tend to Use Simple Strategies in Decision Making that Focus on only a Few Facets of Available Options and Often Result in “Irrational” Decisions that are Less than Optimal.
- Making Choices
- Making Choices are based upon Preferences.
- Additive Strategy – List Attributes, then Rate Desirability.
- Elimination Strategy – List Attributes, Then Eliminate based on Preferences.
- Taking Chances: Risky Decisions
- Risky Decision Making – Making Decisions under Conditions of Uncertainty.
- Expected Value – Calculate the Probability and Returns of Taking a Risk then Evaluate.
- Subjective Utility – Making a Risky Decision that is Worth it to the Individual.
i. Like Paying for Insurance makes you feel Safer.
- Heuristics in Judging Probabilities
- Availability Heuristic – Basing the Estimated Probability of an Event on the Ease with which Relevant Instances come to Mind.
- Representative Heuristic – Basing the Estimated Probability of an Event on How Similar it is to the Typical Prototype of that Event.
- Conjunction Fallacy – When People Estimate that the Odds of Two Uncertain Events Happening Together are Greater than the Odds of Either Event Happening Alone.
i. Gives Rise to Stereotypes.
- Alternate Outcomes Effect – Occurs when People’s Belief about Whether an Outcome will Occur Changes Depending on how Alternative Outcomes are Distributed, Even though the Summed Probability of the Alternative Outcomes is Held Constant.
- Evolutionary Flaws in Human Decision Making
- Throughout Evolution, Human Decision-Making has developed Errors in Rational Thinking Processes.
- Fast & Frugal Heuristics
- Gerd Gigrenzer
- Human Reasoning Largely relies upon not knowing all the Information/Factors.
- Recognition Heuristic – If 1 of 2 Alternatives is Recognized and the Other is Not, Infer that the Recognized Alternative has the Higher Value.
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