AP Psychology terminology for language and cognition
4807501170 | Cognition | process whereby we acquire and use knowledge; key elements: reviewing the past, contemplating the future, thinking about possibility; thinking | 0 | |
4807501171 | language | a flexible system of communication using sounds, rules, gestures, or symbols to convey information; is semantic (meaningful)-gives detailed information; displacement-allows communication over time; productive-create new words to communicate | 1 | |
4807501172 | phonemes | basic sound units; indicates change in meaning; universal; 45 phonemes in English, up to 85 in other languages; string together to create morphemes; examples:/s/, /z/, /ch/, /th/, /k/, etc. | 2 | |
4807501173 | morphemes | smallest meaningful units of speech; simple words, suffixes, prefixes; examples: red, hot, calm, -ed, pre- | 3 | |
4807501174 | surface structure | the particular words and phrases used to make up a sentence | 4 | |
4807501175 | deep structure | the underlying meaning of a sentence | 5 | |
4807501176 | grammar | language rules; determines how sounds and words can be combined; used to communicate meaning within a language; has two components: syntax and semantics; meaning is often determined by word order; Noam Chomsky; allows people to make transformation from surface to deep structure in sentences | 6 | |
4807501177 | semantics | criteria for assigning meaning to the morphemes in a language; influenced by Noam Chomsky; content of language; evidence by surface and deep structure | 7 | |
4807501178 | syntax | Noam Chomsky; system of rules that governs how words are combined/arranged to form meaningful phrases and sentences; determined by word order | 8 | |
4807501179 | image | nonverbal; visual, auditory, olfactory; mental representations; Einstein felt that scale in visualizing abstract concepts lead to insights; can be manipulated mentally (Shepard and Metzler) geometric patterns | 9 | |
4807501180 | concept | mental categories; classifying objects, people, or experiences; can be modified to better manage experience; example-dogs, books, cars<-- objects in world; fast, strong, interesting<-- things, people, events | 10 | |
4807501181 | information retrieval | the idea that language affects our ability to store and retrieve information as well as our ability to think about things; evidence by linguistic determinism; pulled info from long-term memory | 11 | |
4807501182 | prototype | Rosch; mental model; model that contains the most typical features of concept; example: cat-pale, whiskers, meow, clause, for, ears | 12 | |
4807501183 | Idealized Cognitive Model (ICM) | Rosch; expands on prototypes; concept + schema; example: mother | 13 | |
4807501184 | problem representation | first step in problem-solving; interpreting or defining a problem | 14 | |
4807501185 | trial and error | problem-solving strategy; best if there are limited choices; takes time to try all approaches; try one approach, fail; and another until you succeed; guarantees a solution | 15 | |
4807501186 | algorithm | problem-solving strategy; step by step method that guarantees a solution; must be appropriate for the problem to be use; math is a good example | 16 | |
4807501187 | heuristic | problem-solving strategy; rule of Tom; does not guarantee a solution; simplifies a problem so a solution may be found; four types: hillclimbing, subgoals, means-end analysis, and working backward | 17 | |
4807501188 | hillclimbing | a heuristic; each set move to progressively closer to a final goal; simple; example: balancing a budget, reduce expenses to a smaller deficit | 18 | |
4807501189 | subgoals | a heuristic; break problem into smaller, more manageable pieces; example: Hobbits and Orcs problem | 19 | |
4807501190 | means-end analysis | a heuristic; probably most use; combines hillclimbing and subgoals; analyze a difference between the current situation and the desired outcome, then do something to reduce the difference; does not preprint detours from final goal; example: pitcher's strategy with best batter-ultimate goal-to win game and keep batters off the base, a walk the best batter to eliminate more runs | 20 | |
4807501191 | working backward | a heuristic; used when means end analysis strays from goal; begin with goal and work backwards towards the "givens"; used when goal has more information than the givens and when the operations involved work two ways; example: $100 to spend, buy one item and subtract $100 to determine how much is left | 21 | |
4807501192 | set | mental set; tendency to perceive and approach problems in certain ways; determines what information we retrieved from memory to help us find a solution (includes heuristics and algorithms); flexibility comes from multiple sites to choose from (switch or abandon sets); pandered by function fixedness | 22 | |
4807501193 | functional fixedness | a hindrance to problem-solving; "assigning" an object in one function (which is how we form concepts); seeing a limited number of uses for an object; example: what can use a pencil for? A brick? | 23 | |
4807501194 | Tactic of elimination | problem-solving strategy; less all possible solutions then discard all solutions that seem to lead in the wrong direction | 24 | |
4807501195 | visualizing | basic building blocks of thought; diagramming a course of action | 25 | |
4807501196 | divergent thinking | thinking outside the box; generating as many unique answers as possible | 26 | |
4807501197 | convergent thinking | only one answer; answers are narrow in focus; example: math problems | 27 | |
4807501198 | compensatory model | a rational decision making model; choices are rated on various criteria (attractive criteria offset or compensate for unattractive features); example: buying a car-1. Higher price, better gas mileage 2. Lower price, lower mpg which do you buy ? | 28 | |
4807501199 | noncompensatory model | decision making model; where criteria is not so rational; example: car buying-hinges on car color | 29 | |
4807501200 | representativeness | heuristic; decision making model; new situation judged on its resemblance to a stereotypical model; example: you buy an expensive clothes and they fall apart, he judged anything inexpensive to be cheap therefore it is representative of the quality | 30 | |
4807501201 | availability | decision-making heuristic; judgment or decision is based on information that is most easily retrieved; type of: Subway Effect-law of nature that you are situation seldom occurs and we adjust accordingly (the other line his faster, until you give in it) | 31 | |
4807501202 | confirmation bias | decision-making heuristic; tendency to look for evidence in support of a believe and to ignore evidence to disprove the believe; seeing patterns of cause and effect when there is any pattern; example: AIDS, chocolate and acne | 32 | |
4807501203 | linguistic-relativity hypothesis | Benjamin Whorf; thinking patterns based on specific languages; evidence by linguistic determinism | 33 | |
4807501204 | figurative language | expressive language; smiles and metaphors | 34 | |
4807501205 | telegraphic speech | early speech; stage of one and two-year-olds that omits nonessential words; often used by primates; example: more milk! | 35 | |
4807501206 | Framing | perspective or phrasing of information used to make a decision; studies on survival and mortality framing | 36 | |
4807501207 | hindsight bias | tendency to view outcomes as inevitable and predictable after we know the outcome, and believe that we could have predicted what happened; "I knew it all along" | 37 | |
4807501208 | linguistic determinism | idea of the patterns of thinking are determined by the specific language one speaks; Benjamin more; example: Hopi language as to nouns for "flies"-one for birds and one for everything else; Dani limited color terminology-light/dark | 38 | |
4807501209 | counterfactual thinking | thinking about alternative realities and things that never happened; what ifs | 39 |